We are asking for $75,000 to fund the first 3-months of production for our indie Nouns game. Check out our playable demo here (use Safari for MacOS users):
NounsTown Demo
Our proposal aims to proliferate Nouns by focusing on a specific target market of the PC gaming community that is interested in indie games, specifically the rogue-lite genre. A rogue-lite indie game provides a compelling opportunity for Nouns to enter the gaming sector due to the following reasons:
The game will be developed using Godot 4, a free and open-source game development engine!
Rogue-Lite
The key feature of a Rogue-Lite genre is a game loop that results in permadeath. Each time a player begins their attempt or run, they will either defeat the final boss or die trying. A Rogue-Lite game generally involves some permanent progression that takes place outside of the run; usually in the form of upgraded weapons, statistics, abilities, or skill trees.
Bullet Hell
Bullet Hell combat mechanics emphasize complex bullet patterns for the player to navigate and dodge. Our bullet hell game will be designed as a twin stick shooter where the player is on a flat plane with a top-down perspective. They will then use one joystick to control the player and the other joystick to control the direction of shooting, or for the real ones, mouse for shooting and keyboard for movement!
Non-Linear Progression
One of the unique selling points of our Rogue-Lite game is that it will have Non-Linear progression. The two main features to highlight in this design include a unique map that is generated each run and the freedom for the player to decide their order of progression. Each location will have distinct characteristics that the Player may take advantage of depending on their weapon selection and upgrade composition.
Inspiration
Enter the Gungeon, Hades, Risk of Rain 2, Nuclear Throne, Vampire Survivors
Welcome to the world of Nouns Town, a charming community nestled amidst pixelesque landscapes. The citizens of Nouns Town are visionaries that seek to build a spectacular new world as seen through a new type of lens, Noggles! These Noggles may look like quirky little glasses, but they empower the wearer to harness the boundless energy within themselves.
But an ominous cloud is forming over Nouns Town. The malignant Lich King has arrived with an army of shadowy minions to seize these Noggles and exploit their power to build their own evil empire. Nouns Town desperately needs a hero to put an end to the invasion!
Play as the Protonoun in a traditional rogue-lite game mode
The player will begin each run by selecting a single weapon type. As they progress through the game, their weapon gets upgraded to powerful new tiers. New weapons are unlocked through an achievements system and provide diverse play styles and synergies, for example:
Sample Weapons:
As the player clears each room, they are rewarded a pair of Noggles to return to their rightful owner and gain a new weapon modifier. Each upgrade is inspired by various characters from the Nouns collection. Early concepts include:
Player upgrades each have multiple tiers of strength. Further, different combinations of upgrades will create fun synergies and provide a unique gameplay experience each run. Unique and innovative upgrades will be explored during game development.
Minions and Bosses will be based on the Forgotten Runes Wizard’s Cult: Forgotten Souls collection. All minions will be designed to have a diverse range of attack styles and bullet patterns. Early attack style concepts include melee, burst range, sniper range, summoners, and complex bullet patterns for elite minions.
We will use rare NFTs from the Forgotten Souls collection as our Stage Bosses and the Lich King as our final boss. Our first Boss engagement will be designed and implemented in Phase I of production.
Sample Minion Designs:
With the game’s setting taking place in Nouns Town, our protagonist will progress through the map to clear each location of the Forgotten Souls. As mentioned in the Genre section above, our map and game loop will have a Non-Linear design. The design will have the following characteristics:
Unique Generative Maps
NPC and Event Rooms
Room Architecture
Room Decorations
Sample assets:
Full sound design will include sound effects and an original soundtrack. We aim to capture a combination of playful comic-like sound effects paired with a sound track inspired by hip-hop and funk instrumentals. We are in discussion with a number of experienced sound designers that are interested in joining the team later in development.
Our team began production in July 2023 and have established the game design document, art and animation style, game framework and systems, and our initial prototype. To date, we have completed the following tasks:
Phase I: Core Game Loop and Systems Framework
3 months (est. Nov 2023 - Jan 2024)
Phase II: Detailed Design and Production
Additional 9 Months (est. Feb 2024 - Oct 2024)
Phase III: Optimal Content and Game Launch
Additional 6 months (est. Nov 2024 - Apr 2024)
We will establish a structure revenue share agreement to distribute among NounsDAO, the art and development team, content creators, and licensing agreements with the Forgotten Souls for characters used in-game.
The exact distribution percentages will be reviewed and determined during discussions with our internal team, key stakeholders, and representatives from Nouns Community. We will provide specific details in the the Phase II Proposal.
To maximize the proliferation of Nouns into the world, this game should be packed with the Nouns personality. And to do that, we need your help! The foundation and overall vision of the game is complete, but we have a ton of room to incorporate the most Nounish ideas that you can think of. Please take a few moments to complete our Google Form below to provide any fun ideas that you would like us to consider during development!
Google Form: Ideas and Feedback
Battle for Goblin Town - On-chain strategy game inspired by Settlers of Catan - Coming Soon
CyberBrokers - Animated derivative with 4 directional sprites, over 800 individual trait designs, and environmental walk previews - April 2023
Moonbirds - Animated derivative with 4 directional walk and idle sprites - Coming Soon
Doodles - 10k animated derivative with 2 directional sprites - April 2022
We are asking for $75,000 to fund the first 3-months of production for our indie Nouns game. Check out our playable demo here (use Safari for MacOS users):
NounsTown Demo
Our proposal aims to proliferate Nouns by focusing on a specific target market of the PC gaming community that is interested in indie games, specifically the rogue-lite genre. A rogue-lite indie game provides a compelling opportunity for Nouns to enter the gaming sector due to the following reasons:
The game will be developed using Godot 4, a free and open-source game development engine!
Rogue-Lite
The key feature of a Rogue-Lite genre is a game loop that results in permadeath. Each time a player begins their attempt or run, they will either defeat the final boss or die trying. A Rogue-Lite game generally involves some permanent progression that takes place outside of the run; usually in the form of upgraded weapons, statistics, abilities, or skill trees.
Bullet Hell
Bullet Hell combat mechanics emphasize complex bullet patterns for the player to navigate and dodge. Our bullet hell game will be designed as a twin stick shooter where the player is on a flat plane with a top-down perspective. They will then use one joystick to control the player and the other joystick to control the direction of shooting, or for the real ones, mouse for shooting and keyboard for movement!
Non-Linear Progression
One of the unique selling points of our Rogue-Lite game is that it will have Non-Linear progression. The two main features to highlight in this design include a unique map that is generated each run and the freedom for the player to decide their order of progression. Each location will have distinct characteristics that the Player may take advantage of depending on their weapon selection and upgrade composition.
Inspiration
Enter the Gungeon, Hades, Risk of Rain 2, Nuclear Throne, Vampire Survivors
Welcome to the world of Nouns Town, a charming community nestled amidst pixelesque landscapes. The citizens of Nouns Town are visionaries that seek to build a spectacular new world as seen through a new type of lens, Noggles! These Noggles may look like quirky little glasses, but they empower the wearer to harness the boundless energy within themselves.
But an ominous cloud is forming over Nouns Town. The malignant Lich King has arrived with an army of shadowy minions to seize these Noggles and exploit their power to build their own evil empire. Nouns Town desperately needs a hero to put an end to the invasion!
Play as the Protonoun in a traditional rogue-lite game mode
The player will begin each run by selecting a single weapon type. As they progress through the game, their weapon gets upgraded to powerful new tiers. New weapons are unlocked through an achievements system and provide diverse play styles and synergies, for example:
Sample Weapons:
As the player clears each room, they are rewarded a pair of Noggles to return to their rightful owner and gain a new weapon modifier. Each upgrade is inspired by various characters from the Nouns collection. Early concepts include:
Player upgrades each have multiple tiers of strength. Further, different combinations of upgrades will create fun synergies and provide a unique gameplay experience each run. Unique and innovative upgrades will be explored during game development.
Minions and Bosses will be based on the Forgotten Runes Wizard’s Cult: Forgotten Souls collection. All minions will be designed to have a diverse range of attack styles and bullet patterns. Early attack style concepts include melee, burst range, sniper range, summoners, and complex bullet patterns for elite minions.
We will use rare NFTs from the Forgotten Souls collection as our Stage Bosses and the Lich King as our final boss. Our first Boss engagement will be designed and implemented in Phase I of production.
Sample Minion Designs:
With the game’s setting taking place in Nouns Town, our protagonist will progress through the map to clear each location of the Forgotten Souls. As mentioned in the Genre section above, our map and game loop will have a Non-Linear design. The design will have the following characteristics:
Unique Generative Maps
NPC and Event Rooms
Room Architecture
Room Decorations
Sample assets:
Full sound design will include sound effects and an original soundtrack. We aim to capture a combination of playful comic-like sound effects paired with a sound track inspired by hip-hop and funk instrumentals. We are in discussion with a number of experienced sound designers that are interested in joining the team later in development.
Our team began production in July 2023 and have established the game design document, art and animation style, game framework and systems, and our initial prototype. To date, we have completed the following tasks:
Phase I: Core Game Loop and Systems Framework
3 months (est. Nov 2023 - Jan 2024)
Phase II: Detailed Design and Production
Additional 9 Months (est. Feb 2024 - Oct 2024)
Phase III: Optimal Content and Game Launch
Additional 6 months (est. Nov 2024 - Apr 2024)
We will establish a structure revenue share agreement to distribute among NounsDAO, the art and development team, content creators, and licensing agreements with the Forgotten Souls for characters used in-game.
The exact distribution percentages will be reviewed and determined during discussions with our internal team, key stakeholders, and representatives from Nouns Community. We will provide specific details in the the Phase II Proposal.
To maximize the proliferation of Nouns into the world, this game should be packed with the Nouns personality. And to do that, we need your help! The foundation and overall vision of the game is complete, but we have a ton of room to incorporate the most Nounish ideas that you can think of. Please take a few moments to complete our Google Form below to provide any fun ideas that you would like us to consider during development!
Google Form: Ideas and Feedback
Battle for Goblin Town - On-chain strategy game inspired by Settlers of Catan - Coming Soon
CyberBrokers - Animated derivative with 4 directional sprites, over 800 individual trait designs, and environmental walk previews - April 2023
Moonbirds - Animated derivative with 4 directional walk and idle sprites - Coming Soon
Doodles - 10k animated derivative with 2 directional sprites - April 2022